v1.4.2
Bugfixes and Optimizations
- Fixed issue of some scores not saving in Endurance Live.
- Improved performance for iOS devices.
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Bugfixes and Optimizations
- Fixed issue of some scores not saving in Endurance Live.
- Improved performance for iOS devices.
Bugfixes and Optimizations
- Further physics adjustments.
- Updated Logo
- Updated default background
New Features
- Added Endurance Live mode.
Bugfixes and Optimizations
- Overhauled physics for all modes to further reduce jittering.
- Reduced ball hitbox sizes so balls cluster closer together.
- Fixed issue that prevented new scores from being added to the online leaderboard.
New Features
- Added profile activity stats tracking, including Games Played (Total + split by Classic/Grand and No Items/With Items) and Total Playtime.
- Added profile activity stats display to Discord /puchiball profile (Top Scores, Play Stats, and a dedicated Total Playtime section) for Love Live Radio Discord and any server with the Chii-chan bot.
Balance Adjustments
- Riko, Yukuri (timer-freeze active): Timer freeze from a skill no longer re-applies while a timer-freeze effect is already active.
Bugfixes and Optimizations
- Fixed an issue that prevented scores from rounds longer than 15 minutes from being added to the leaderboard.
- Round timer's color now changes to purple while frozen from a skill.
- Added Discord sign-in/sign-out controls to the results screen so users have an opportunity to sign in after a round to save that round's data.
Balance Adjustments
- Maki: Active skill time bomb is no longer guaranteed. Now has a ~33% chance to spawn instead of always appearing as the 3rd star.
- Riko, Yukuri: Active skill timer freeze reduced from ~2.5–2.9s -> 1.5–2.5s.
- You, Setsuna (Nana), Tomari, Yukuri: Support effect "Skill gauge fills faster in the last 10s" was not activating correctly. Now functions as intended at +15% charge speed.
Balance Adjustments
- Kotori, Mari, Emma, Sumire, Polka, Nozomi, Shioriko, Wien/Margarete: Support effect "+14% score from clears" (while timer is high or in the last 10s) -> "+18% score from clears".
- Karin, Mei, Ruby, Sarah, Leah, Shion: Support effect "Larger star-bomb blast radius" (while timer is high or in the last 10s) increased in strength by value from +34% -> +50%.
- Kasumi, Shioriko, Kaho, Mai: Active skill "Clears balls in the upper third of the pit." score value 129 -> 142 (+10%).
- Kanata, Tomari, Noriko, Akira, Anzu, Aoi, Setsuna, Ayumu: Active skill "Clears a horizontal band around the middle height of the pile." score value 132 -> 145 (+10%).
- Hanayo, Natsumi, Kosuzu: Active skill "Clears balls sitting on / near the bottom glass curve." score value 133 -> 146 (+10%).
- Kotori, You (GnY), Kinako, Kozue, Yu: Active skill "Several random circular clears on the pile." clear areas created increased from 4 to 5, clear area size increased by 8%, and score per clear area 105 -> 115.
- Maki: Support effect value on score from clears in the last 10s changed from +30% -> +24%.
- Removed suspect leaderboard scores and entries with custom skill images.
- Score management is now completely server-side.
- Patched exploit that allowed posting custom skill ball images. Flags and coins also addressed.
- Restored Discord login functionality.
- Added persistent Discord sign-in.
- Fixed bug that prevented HQ balls from rendering correctly in Grand Live mode.
New Features
- Added Grand Live mode. Main mode renamed to Classic Live
- Added tabs for Grand Live on leaderboard and profile.
- Added Mode Select menu
- Added Tutorial graphic for Grand Live.
- Added ability to set a favorite ball that will appear every round.
- Equipped background is now used on the title screen and menus.
- Dedicated Settings menu with music/sfx volume sliders and quality settings.
- Added ‘Fullscreen’ toggle on mobile title screen and to force browser into fullscreen.
- Hovering/long pressing a flag on the leaderboard displays the country name.
- Added maintenance mode, game will temporarily be inaccessible while major updates go live.
Balance Adjustments
- After clearing balls, balls of the same type will magnetize towards eachother in the empty space like the original game, increasing chain potential.
- Keeping up a combos previously had no tangible effect on the score. Now bigger combo chains act as multipliers.
- Combo counter now changes color at higher combo chains.
- Overall scoring rate has been reduced to compensate the combo update.
- Placeholder ball appearing in a round is much less likely.
Bugfixes and Optimizations
- Converted PNG assets to webp and wav audio to aac/m4a for reduced audio delay on low end devices.
- Adjusted song loop points
- General optimizations of image quality and animations for LQ mode.
- Added high quality balls for HQ mode.
- Added realtime time corrections to decrease reaction time advantage of lagging devices.
- Added profile section with top scores.
- Added optional region flags to customize user profile for the leaderboard.
Added backgrounds.
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